XVIII

I would like to be able to say that my work shines with a brightness that penetrates every word in every line. I would like to reemphasize that it is the beautiful blazing sun in the south that has evoked my creation.

Because of the brightness in my heart, darkness becomes real darkness; because of the existence of paradise, we can have the deeply ingrained experience of hell.


Can Xue, Dialogues in Paradise

THE MOON
The Missing Image


Type: Interactive text
Time: 10-40 minutes
Summary: Play as a character who experiences the memory of an art gallery. Elements beyond your control change on each recollection, casting doubt on the idea that hindsight brings you clarity.

THE DOG
Canary Sky


Type: Audio-visual journal
Time: 15 minutes
Summary: Explore the audio messages of A as she travels the skies of a strange, futuristic world.

THE WOLF
Monstrous


Type: Text-based video game
Time: 35 minutes
Summary: A coming-of-age story where you don't make any new decisions. Rather, you choose how to remember your past. In doing so, you create your monstrous form.

THE CRAYFISH
They Keep You Safe


Type: Multimedia scrolling story
Time: 20 minutes
Summary: An ode to nightmares: what they tell you and how they help you. A lyrical personal essay.

an exploration

XVIII is a portfolio of four digital creative pieces. It evokes the themes and symbolism of Moon tarot card.

XVIII is Daniel Dykiel's undergraduate thesis project. For more information on the author, visit ddykiel.github.io